// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .s}


//-------------MAIN---------------
thread 'YOUZI' 
wait 0 
04ED: load_animation "dragonball" 
wait 1 
jump @YOUZI_41 

:YOUZI_41
wait 0
Camera.Shake(10)
04C4: store_coords_to $R1 $R2 $R3 from_actor $PLAYER_ACTOR with_offset 0.02 1.0 0.35 
04D5: create_corona_at $R1 $R2 $R3 radius 1.0 type 1.5 flare 0 RGB 255 255 255 
04D5: create_corona_at $R1 $R2 $R3 radius 2.3 type 1.5 flare 0 RGB 0 88 255 
04D5: create_corona_at $R1 $R2 $R3 radius 1.0 type 1.5 flare 0 RGB 255 255 255 
04C4: store_coords_to 6@ 7@ 8@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 
09E5: create_flash_light_at 6@ 7@ 8@ RGB_mask 0 88 255 radius 2.9 
016F: create_particle 3 rotation_factor 0.0 size 2.9 intensity 1 flags 0 88 255 at 6@ 7@ 8@
$Y = 2.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35 
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255    
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255    
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 0 121 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255    
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255    
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255 
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255  
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
$Y += 1.0
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.02 $Y 0.35
04D5: create_corona_at 1@ 2@ 3@ radius 1.2 type 1.5 flare 0.5 RGB 0 121 255 
04D5: create_corona_at 1@ 2@ 3@ radius 0.8 type 1.5 flare 0.5 RGB 255 255 255   
if 
   Actor.Animation($PLAYER_ACTOR) == "ha"
jf @YOUZI_164 
jump @YOUZI_41 

:YOUZI_164
wait 1 
0A93: end_custom_thread 


